It's been a while since I've updated what is happening with this game, now, officially called Monumental Failure (thanks to those who said they liked the name). This period of quiet was not due to inactivity, quite the opposite. We have been busy preparing Monumental Failure's branding, demo, and Greenlight campaign. The "We" there is important too. My girlfriend Jess has signed on to take an active role in the development of the game. Together, we've branded ourselves Scary Wizard Games (follow us on Twitter). Toronto has a lot of raccoons, so when Jess proposed it as a logo I was down. Monumental Failure as a name I had conceived of quite a while ago. Most people I mentioned it to found the pun to be clever enough. Developing a logo, we wanted to focus on blocky, ancient, stone carved fonts. 'Monumental Failure" is a massive amount of text to fit into something sleek. Instead, we went for a stack of blocks, evoking the monuments the game will focus on. The broken column ads some pictographic imagery, turning a text treatment into something uniquely ours. Because Shtone Hemge had already been released as a thing, I figured I needed to post an updated, on brand revision of the demo. What should have been a simple revision turned into three weeks of work, as I completely replaced the UI and added split screen multiplayer. In an unsatisfying way, the experience of the game the player receives is pretty much identical to the game jam version. Behind the scenes though are some huge improvements which will help me hugely going forward. Grab that demo here.
Finally, ho-lee-sheeeeet, GREENLIGHT! This feels like the first real test of the game. Not much to say, just please go vote! We're really excited to have announced about what we're working on. More updates soon! Cheers, Spenny
0 Comments
Your comment will be posted after it is approved.
Leave a Reply. |
Archives
March 2017
Categories |