Scary Wizard Games
  • MONUMENTAL FAILURE
  • DEVELOPMENT LOG
  • ABOUT US
  • CONTACT
  • PRESS KIT

AN ADDITIONAL 3 TOOLS THAT HELPED MAKE MONUMENTAL FAILURE

3/2/2017

0 Comments

 
This will be the fourth installment of a series of posts on tools that helped bring Monumental Failure into existence. If you like this post, make sure to check out parts one, two, and three.

Amplify Color. Amplify Color is a color correction package for Unity. The store page speaks for itself as far as what Amplify Color does and which other games have employed it. I will say, Amplify was invaluable in pushing Monumental Failure across the finish line. It really gave us an extra boost in making the game look finished.
Picture
Above is without color correction, below is color corrected.
Draw Call Minimizer. This plug-in reduces draw calls in Unity by combining meshes of many objects in to a single mesh. This was particularly useful to help reduce the rendering load caused by the trees. This worked in combination with my own tree tool.
Picture
Stylized Water Shader. This shader was instrumental in achieving the water and lava in the "Raft Adventure" levels in Easter Island. Frankly, I don't think we do this shader justice, I definitely had to constrain it to fit with the style of rest of game. It was flexible enough to turn water into lava. Definitely recommend if your game needs water.

Well, that's it for today. Maybe you'll find use for these in your own projects, if you do, let me know!

-Spencer
0 Comments

Your comment will be posted after it is approved.


Leave a Reply.

    Archives

    March 2017
    February 2017
    January 2017
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016

    Categories

    All

    RSS Feed

Powered by Create your own unique website with customizable templates.
  • MONUMENTAL FAILURE
  • DEVELOPMENT LOG
  • ABOUT US
  • CONTACT
  • PRESS KIT