Happy Halloween! For this week's devlog I figured I would write the third installment of "Things I Use To Make This Game". Find the first installment here, and the second here. I have really enjoyed highlighting the tools that make my game development life easier, and hopefully it helps other devs too.
Kenney Nature Pack. I'd be surprised to learn of a game dev who hasn't seen that great work Kenney is doing, making free game art for anybody to use. As I move forward with locking in the visual aesthetic of Monumental Failure, having a bunch of low poly nature models ready to go is super valuable!
Unity3D - Simple Finite State Machine (C#). Finite state machines are extremely useful tools in game development, and a fundamental idea in computer science. It's with great irony that most programming languages don't easily represent state machines. Simple FSM does all the hard work, and you're left with a state machine that follows the same patterns of a standard Unity Monobehaviour. If you're a Unity programmer and need a finite state machine, this is the solution.
Probuilder. Probuilder is a mesh editor that runs inside Unity. Most of Monumental Failure has been prototyped using cubes and cylinders and every other basic shape built in to Unity. Probuilder let's me construct a mesh right on top of my prototypes, right in Unity. Very useful!
That's it for today. Maybe you can use one of these tools in your own project. Thanks for reading.