Hello Scary Wizard fans!
Jess here! It's been just over three weeks since Monumental Failure was Greenlit, and we’ve been working hard to get the game ready. We were so caught up with getting our Steam Greenlight submission ready, that when the game got approved, our joy was quickly overtaken by one daunting thought: “Oh god, now we have to actually make the game!”
As a very casual gamer, and someone who, up until the beginning of this project, had just about no involvement in the gaming industry, I really had no idea what to expect as an artist working on a game, let alone an indie game.
The first monument model: a roman aqueduct.
The most challenging aspect of working on such a small team is having nobody to turn to when things go wrong. Spencer and I have very complementary skill sets, but neither of us really knows how to do the other one’s work. I know nothing about programming or coding, and Spencer’s no 3D artist. We’re both really working on our own, and only have ourselves to figure out any issues that come up. Fortunately for me, I’m always up for challenge.
My biggest challenge so far has been rigging the game’s characters. We decided to create a series of fun, low-poly characters to use in the game. Rather than having stiff characters with only moving arms, like the characters in the demo version Spencer creates, I figured I could design, model and rig up some cute characters to add some more appeal to the game. It should be easy, right? No big thing, I thought.
As someone who absolutely did not want to work in rigging or animation (yes, despite having studied those exact subjects), this was a hugely tedious task that I put off for a good while. Once I finally sat down to do the rigging, I figured since I’d aced my rigging courses in college, I'd be totally fine. Well it didn’t take long for things to go south, and I had to re-evaluate my approach and throw out all of my previous work. I did eventually get the rigs completed, but it was definitely a struggle. On the plus side, I can now rig up a character in just under 10 minutes flat, and that's an accomplishment I think I can be proud of!
These two look more prepared for a dance party than for some serious monument building...
Being a two man team means we are both constantly faced with tasks that we have absolutely no idea how to do, and yet we have no choice but to learn how to do them. I don't think there is any better way to learn to do this stuff than to jump right in.